3D video game for children, ages 7 to 12,
to promote the habit of reading
and improve personal skills
An immersive world, for a high intrinsic motivation that enhances reading.
Booky Pets are magical creatures with “book -wings” that live in an enchanting world. By reaching certain reading goals and facing the Monsters of the game (laziness, fear and selfishness), the child will be able to free and evolve the Booky Pets, which will transfer him their personal Super-powers.
Game based learning
Digital Video Games Approach (DVGA) no “gamification”:
Maximum customization and involvement.
In Be Your Best we use video games as a potential source of inspiration for children to learn something long lasting and enjoy it at the same time.
Our game based approach looks to apply pedagogical principles such as strategy, planning, problem solving and team work.
Reading Experience : Daily, In-game, Multi-Device
Devote time to reading daily has proven benefits: it exercises the brain, improves academic performance, enhances concentration, improves relationships, increases curiosity and imagination and helps develop strong listening skills.
Using DRM and e-book encryption system for a catalog of over 1,500 books & tales, our game offers secure and numerous reading sources.
Performance Improvement based on a
Scientific validated methodology
A three-year scientific research project, validated by the Universidad Autónoma de Madrid (UAM) with results presented in several international scientific congresses, such as:
- 8th European Conference on Positive Psychology (Jun. 2016, Angers – France)
- Academy of Management - Annual Meeting Program (Aug. 2018, Chicago, USA)
- IX International Congress of Clinic Psychology (Nov. 2016, Santander, Spain)
Transforms from the inside out : Soft skills development
Soft Skills, especially life skills, help children know how to cope with daily situations as well as on more long-term choices. If children are well-equipped with Soft Skills,
they will have the flexibility to manage their lives when they grow up.
Our video game focuses on developing the soft skills based on a 3 step emotional intelligence system: THINKING – FEELING - ACTING
Adaptation to the school system
Based on the established English Reading standards: fluency, vocabulary, comprehension, phonics
Connection: Teacher - Child - Parents
Teachers Area: School customization, reports, teaching materials, feedback and interaction